St. Jude is a first-person adventure game I created for one of my game design classes in Fall 2017. This was my first project in Unreal Engine 4. In the initial design, the player walks around the small island and retrieves a few items in order to repair the lighthouse.
I primarily focused on level design, in addition to environmental storytelling, atmospheric immersion, and game feel.
In Fall 2018, I chose to use my greater experience with the engine to develop the project further. The art style is similar, but far more polished. There is also significantly more content, including a narrative which was essentially nonexistent in the first version. In the final design, the player character experiences their last day as a contracted caretaker to a decommissioning lighthouse while trying to overcome some personal demons.
Here is a short highlight reel of the project.
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The images below show the game's state at the end of 2017.